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Sniper Elite 5

Sniper Elite 5 is a tactical third-person shooter where players take on the role of a sniper during World War II, using stealth, precision shooting, and strategic planning to complete missions and eliminate high-profile targets.

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Key Responsibilities:

  • Creating compelling 3D play spaces, that allowed the player to express themselves through their playstyle.​

  • Script objectives using in-house visual scripting tools.

  • Closely collaborate with artists and game designers to create a holistic level.

  • Implement gameplay mechanics, such as enemies, vehicles and interactable environment.

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Rainbow Six: Siege

Rainbow Six: Extraction is a tactical co-op first-person shooter where players team up to battle an alien parasite outbreak, completing missions while using strategy and specialized abilities to survive.

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Key Responsibilities:

  • Whitebox captivating 3D layouts that support a large number of randomly generated objectives.

  • Create layered enemy encounters, which encourage team play.​

  • Be the main stakeholder for two levels, while collaborating with other designers on sub-levels.​

  • Communicate feedback and present progress towards leads and peers.

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Ghost Recon: Breakpoint

Ghost Recon: Breakpoint is an open-world tactical shooter where players, as elite soldiers stranded behind enemy lines, must survive, adapt, and fight against rogue military forces while navigating a hostile environment

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Key Responsibilities:

  • Ownership of two larges provinces, including 30+ points of interest.​

  • Create 3D play spaces that facilitate a 360 approach, and support multiple play styles.

  • Collaborate with artist, and provide feedback.

  • Present points of interests to leads and directors, and communicate my design intent. 

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